Pilihan pendaftaran

Serious game
Tahun Akademik:
Gasal 2025/2026
Kelas-Offr:
A-10AA
Deskripsi:
-The Theoretical Framework -Different Serious Games and Simulations -Persuasive Gaming -The Impact of Serious Games -The Futures of Serious Games.
Capaian Pembelajaran
  • Mahasiswa memiliki pengetahuan tentang konsep pemrograman seious game dan mengaplikasikan kecerdasan buatan dalam sebuah serious game.
Daftar Pustaka:
  • -Buckle, M. 2005. Programming Game AI by Example. Texas: Wordware Publishing, Inc.
  • -Chandler, H. M. 2013. The Game Production Handbook, 3rd Edition. Burlington: Jones & Bartlett Learning.
  • -Harbour, J. S. 2015. Beginning Game Programming, 4th Edition. Boston: Cengage Learning PTR.
  • -Mark, D. 2009. Behavioral Mathematics for Game AI. Boston: Cengage Learning PTR.
  • -McShaffry, M. dan Graham, D. 2012. Game Coding Complete, 4th Edition. Boston: Cengage Learning PTR.
  • -Millington, I. dan Funge, J. 2009. Artificial Intelligence for Games. Burlington: Elsevier Inc..
  • -Rabin, S. 2014. Game AI Pro: Collected Wisdom of Game AI Professionals. Boca Raton: CRC Press.
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